AI Insights · Timothy · October 2021
Top 5 3D Realistic Games on Android in the UK: Q3 2021
Discover the performance trends of the top 5 3D realistic games on the Android platform in the UK during Q3 2021, including downloads, revenue, and active users.
Explore the performance of the top 5 3D realistic games on the Android platform in the United Kingdom during the third quarter of 2021. Here are the key insights from Sensor Tower.
Soccer Superstar, developed by Real Freestyle Soccer, saw a significant decline in weekly downloads, starting from 40K in early July and dropping to around 13.5K by the end of September. The game also experienced a decrease in weekly active users, falling from 127K in mid-July to approximately 66K by the end of the quarter.
Clawee - Real Claw Machines by Gigantic Connected Reality Arcade Ltd. enjoyed a more dynamic quarter. Weekly revenue peaked at around $38K in late August before descending to $22K by the end of September. Downloads followed a similar pattern, reaching 28.5K in mid-August and then declining to 6.7K at the quarter's end. Weekly active users also fluctuated, peaking at 75.6K in August and ending the quarter at around 32.8K.
Race Master 3D - Car Racing from SayGames Ltd saw a decrease in weekly downloads from 42K in mid-August to approximately 8.6K by the end of September. The game had a notable increase in weekly active users, peaking at 65.7K in late August but then dropping to around 37K by the end of the quarter. Revenue remained minimal, with a slight uptick to $73 in the last week of September.
Captain TNT by VOODOO experienced a significant surge in downloads, peaking at 60.7K in early August before declining to about 4.3K by the end of September. The game’s weekly active users followed a similar trend, reaching 80.9K in mid-August and then dropping to around 14.3K by the end of the quarter. Revenue showed a peak of $515 in mid-August before tapering off to $47 by the end of September.
Football Strike: Online Soccer from Miniclip.com maintained a steady performance throughout the quarter. Weekly revenue hovered around $4K, peaking at $4.5K in mid-July. Downloads showed a downward trend, starting at 16K in early July and ending at around 6.2K by late September. Active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 141K.
For more detailed insights and data, visit Sensor Tower.